
2 weeks sprint, immersing in unfamiliar technologies, creating a fun challenging game.
4
/4
Video Walkthrough
In Short
Within 2 weeks, being assigned 4 random team members, we were tasked to experiment with new technologies to create a playful interaction. We ended up building a fun game in Godot that receives user input from an Arduino through capacitive touch sensors. The game concept: As a duck mum, rescue your baby ducklings that got lost in a challenging lake maze. Users had to walk like ducks to move the character...
My Role
I mainly contributed on the technical side: Coding and assembling the Arduino, sending the user input to Godot (which wasn't natively possible) and learning projection mapping. Since everything was new it was a fun challenge that thought me to build, break and adapt.
Impact
Fun immersive game
Project Scope
2 weeks